Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.
In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…
Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain) Big thanks to Torston E. Höhle and Kyle Lyons.
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.
Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.
CYBER NOMADS – Collection de visuels sortie sur POND5.COM. 13 compositions graphiques inspirés des paternes architectural, matériaux, paysages et couleurs de Kashgar, ville sur la route…