Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain) Big thanks to Torston E. Höhle and Kyle Lyons.
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.
More than 30 realtime graphic composition produced between november 2011 and december 2012 with my vvvv based vj software called CloneMixer. Recorded live with…
In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…
Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.
Serie of 20 black and white visuals created with Kyle Lyons at VJ Loops headquarter in Valencia, Spain.