Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
More than 30 realtime graphic composition produced between november 2011 and december 2012 with my vvvv based vj software called CloneMixer. Recorded live with…
A serie of 15 loops created with Kyle Lyons at vjloops.com headquarter in Valencia, Spain.
CYBER NOMADS – Collection de visuels sortie sur POND5.COM. 13 compositions graphiques inspirés des paternes architectural, matériaux, paysages et couleurs de Kashgar, ville sur la route…
Serie of 17 visuals created in real-time with vvvv and DirectX11. Produced at VJ Loops headquarter in Valencia, Spain.
Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.
Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain) Big thanks to Torston E. Höhle and Kyle Lyons.