Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.
The Far East Serie
Serie of 20 black and white visuals created with Kyle Lyons at VJ Loops headquarter in Valencia, Spain.
Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.
More than 20 realtime graphic composition produced between july 2014 and june 2015 while developing my vvvv based vj software : C-MiX. Recorded live with Aver Media…