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Shanghai Conservatory of Music
4 June 2015

Teaching 22 students in Digital Media about vvvv and live graphic compositions for two weeks at Shanghai Conservatory of Music.

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SELECT 3D OBJECTS
7 June 2015

Contribution based on recent commercial project I worked on. Simple tricks using compute pipet and offscreen rendering to select 3D object….

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INTERACTIVE GLOBE
13 December 2014

Interactive globe, part of a project I made for multitouch screen. There are JSON files, you can translate them into your…

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WORKSHOP SHANGHAI THEATER ACADEMY
31 December 2015

Two weeks workshop at Shanghai Theater Academy. Teaching the process of creating and preparing visual for a live performance, every student…

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NEURON VISUAL LAB EXHIBITION
4 November 2014

SpectralKinect shown during the NeuronVisualLab team exhibition at Ten+One ArtSpace in Guangzhou China and Beijing Maker Carnival alongside HyperBook (by TonyMark) and Sands…

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DX11 VERTEXNOISE & EXPLODEMESH
31 December 2015

Two GSFX (Geometry Shader) : Vertex Noise and an exploder with attractor 3D. Use GSFX like TextureFX, try to chain them…

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3D SURFACES
20 September 2013

This is a straight port from the old contribution made by sanch, desaximundi and tonfilm in 2007 (see legacy shaders) in…

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SHANGHAI SYMPOSIUM
24 September 2013

Lecture about the history of realtime computer graphics at the Shanghai Theater Academy Symposium. The lecture start with an overview of…

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SUPERBLENDER, ALL IN ONE PASS
26 March 2013

Hello realtimer and vvvvisualist. Here is something that would interest you if you can use DX11 : The SuperBlender, All In…

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NODE13 – FORUM FOR DIGITAL ART
29 April 2013

In February 2013, NODE13 festival took place in Frankfurt in Germany. I was invited to do a workshop with Gareth Griffith…

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