GSFX EXPERIMENTS

Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.

The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).


Related Projects

  • Clone Feat. Dubassy

      Visual serie featuring Dubassy Production. Produced in real-time with vvvv, c-mix and DirectX11 at vjloops headquarter in Valencia, Spain.  

  • Downtown Malfunction

      Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.  

  • Orthos

      Serie of 20 black and white visuals created with Kyle Lyons at VJ Loops headquarter in Valencia, Spain.

  • Tech Noir

      Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.  

  • Spinner

    Serie of 17 visuals created in real-time with vvvv and DirectX11. Produced at VJ Loops headquarter in Valencia, Spain.  

  • VISUAL MIX EXCERPT SERIE

      More than 20 realtime graphic composition produced between july 2014 and june 2015 while developing my vvvv based vj software : C-MiX. Recorded live with Aver Media…