Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
Visual serie featuring Dubassy Production. Produced in real-time with vvvv, c-mix and DirectX11 at vjloops headquarter in Valencia, Spain.
Remix series produce with Kyle Lyons, vjloops label owner. Recorded in July 2015 in his studio in Valencia, Spain.
Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.
More than 30 realtime graphic composition produced between november 2011 and december 2012 with my vvvv based vj software called CloneMixer. Recorded live with…
Serie of 20 black and white visuals created with Kyle Lyons at VJ Loops headquarter in Valencia, Spain.
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.