GSFX EXPERIMENTS

Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.

The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).


Related Projects

  • Clone Feat. Dubassy

      Visual serie featuring Dubassy Production. Produced in real-time with vvvv, c-mix and DirectX11 at vjloops headquarter in Valencia, Spain.  

  • Clone Feat. Kyle Lyons

      Remix series produce with Kyle Lyons, vjloops label owner. Recorded in July 2015 in his studio in Valencia, Spain.  

  • Downtown Malfunction

      Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.  

  • VISUAL MUSIC SERIE

      More than 30 realtime graphic composition produced between november 2011 and december 2012 with my vvvv based vj software called CloneMixer. Recorded live with…

  • Orthos

      Serie of 20 black and white visuals created with Kyle Lyons at VJ Loops headquarter in Valencia, Spain.

  • Clone Feat. Idwyr

    Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.