GSFX EXPERIMENTS

Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.

The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).


Related Projects

  • Diamond Shaped

      A serie of 15 loops created with Kyle Lyons at vjloops.com headquarter in Valencia, Spain.  

  • Spinner

    Serie of 17 visuals created in real-time with vvvv and DirectX11. Produced at VJ Loops headquarter in Valencia, Spain.  

  • Clone Feat. Kyle Lyons

      Remix series produce with Kyle Lyons, vjloops label owner. Recorded in July 2015 in his studio in Valencia, Spain.  

  • Clone Feat. Kyle Lyons

      In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…

  • The Far East

      The Far East Serie

  • Clone Feat. Dubassy

      Visual serie featuring Dubassy Production. Produced in real-time with vvvv, c-mix and DirectX11 at vjloops headquarter in Valencia, Spain.