GSFX EXPERIMENTS

Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.

The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).


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