Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain) Big thanks to Torston E. Höhle and Kyle Lyons.
In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…
Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.
The Far East Serie
More than 20 realtime graphic composition produced between july 2014 and june 2015 while developing my vvvv based vj software : C-MiX. Recorded live with Aver Media…
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.