Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.
The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).
In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…
Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain) Big thanks to Torston E. Höhle and Kyle Lyons.
Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.
Serie of 17 visuals created in real-time with vvvv and DirectX11. Produced at VJ Loops headquarter in Valencia, Spain.
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.
Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.