GSFX EXPERIMENTS

Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire the feeling of deepness, speed and agressivity balanced by the use of colorful 3D shapes as a base.

The rendering part is done with David Morasz’s MRE (realtime rendering engine for vvvv).


Related Projects

  • Clone Feat. Kyle Lyons

      In december 2013, I was at Kyle Lyons’s studio in Valencia (Spain) for a ten days residency. This gallery is Kyle’s HD footage mixed…

  • Clone Feat. E-Gruppe

    Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain)   Big thanks to Torston E. Höhle and Kyle Lyons.

  • Downtown Malfunction

      Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.  

  • Spinner

    Serie of 17 visuals created in real-time with vvvv and DirectX11. Produced at VJ Loops headquarter in Valencia, Spain.  

  • Clone Feat. Idwyr

    Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.

  • Tech Noir

      Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.