A generated 3D made with StructureSynth and rendered with SunFlow.
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.
Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire…
Visual serie featuring Dubassy Production. Produced in real-time with vvvv, c-mix and DirectX11 at vjloops headquarter in Valencia, Spain.
Serie de visuels mélangeant different media et produit en temps-réel avec vvvv, c-mix and DirectX11.
Serie of black and white visuals, different media mixed with vvvv, C-MiX and DirectX11.
Serie of 20 black and white visuals created with Kyle Lyons at VJ Loops headquarter in Valencia, Spain.