Material generated in realtime with pixel shader in vvvv.
I made this one during NODE13 Festival in Frankfurt, I was in the hackerspace and I aws feeling really hot because it was really full of people and crazy hackers trying and experimenting all kind of cool stuff). This is probably why I choosed cold colors, I needed some freshness.
NODE13 was one of the best festival I’ve been to, great people, high skills and a perfect organisation. Thank you everyone for those great moments, it was for me a real honor to meet all those vvvv legendary users as well as the next generation which I’m part of.
Experimenting with DirectX 11 Geometry Shader technics in vvvv. Adding some noise to the vertex positions and exploding triangles randomly. Graphicaly I tried to inspire…
Remix of Ekaterina Danilova’s (aka Idwyr) generative visuals, I used her HLSL glitch shaders and some of the real-time graphic compositions she produced.
Visual serie featuring Dubassy Production. Produced in real-time with vvvv, c-mix and DirectX11 at vjloops headquarter in Valencia, Spain.
A serie of 15 loops created with Kyle Lyons at vjloops.com headquarter in Valencia, Spain.
Remix of E-Gruppe’s visual, Berlin based VJ. Original visuals were produced at vjloops headquarter in Valencia (Spain) Big thanks to Torston E. Höhle and Kyle Lyons.
Serie of 17 visuals created in real-time with vvvv and DirectX11. Produced at VJ Loops headquarter in Valencia, Spain.